Champion Mythos


Download this unit entry as a PDF

Mythos was a mere Librarian when the Space Wolves befell upon his Legion's homeworld. He was the last to leave the ancient Librarium and was subsequently caught by the Space Wolf attack. Rather then be put to death out of hand, the Space Wolves burned down that which Mythos had fought so hard to protect.

As the Space Wolves paraded the captured and the broken down the burning streets of the Thousand Sons homeworld, Mythos summoned all his psychic ability and managed to burst free of his restraints and killing several of his enemies in the process.

As the fleeing Thousand Son Sorcerer made good his escape amidst the confusion.

Mythos eventually managed to secure passage off world with the last of the Thousand Sons as they broke through the blockade of Space Wolve ships. A great many Thunderhawk didn't make the transit from surface to the awaiting fleet and somehow, Tzeentch was smiling on the Thousand Son Sorcerer. Eventually, Mythos came upon the rumours of Adual and his grand repository of knowledge buried beneath his daemon world of Zaldas.

With his interested picqued, Mythos made the dangerous journey across the Eye of Terror and then entered into the service of Adual, and earned his right to enter the Librarium.

Special Rules:

Tzeentch Disciple: Mythos is a capable leader and may be accompanied by his own hand-picked retinue.

To represent this, Mythos may be accompanied by a unit of Thousand Sons or by Chaos Terminators.

If he leads a squad of Thousand Sons, then the following restrictions apply: the squad may not include a Aspiring Sorcerer and the unit must number eight or more models.

If he leads a squad of Chaos Terminators, then the following restrictions apply: the squad must have an Icon of Tzeentch.

Both Mythos and the unit he leads count as a single unit for the purposes of deployment, the Force Organisation Chart and unit coherency.

Champion Mythos80 points



  • Troops

Unit Type:

  • Infantry

Unit Composition:

  • Champion Mythos and his unit (see special rules)


  • Bolt pistol
  • Force weapon
  • Frag and krak grenades
  • Power armour
  • Thrall Wizard

Special Rules:

  • 4+ Invulnerable Save
  • Fearless
  • Inferno bolts
  • Mark of Tzeentch (bonus included above)
  • Tzeentch Disciple

Psychic Powers:

  • Bolt of change
  • Warptime


  • Mythos may replace his wargear with Terminator armour, mark of Tzeentch, force weapon, combi-bolter for free. This option must be taken if he leads a squad of Chaos Terminators

Other Units in the Codex

Other Units

Lord Arnell (HQ)

Like all servants of Khorne, Arnell relishes death, but none of the Blood God's servants take such pleasure in the utter devastation he brings to his enemies. However, Arnell is...

Canoness Gemiel (HQ)

Held as an icon of heresy, an abomination to be eradicated without remorse, and no one wishes her harm none more-so then Gemiel’s sister, Alic...

Ulrik (HQ)

The Herald of the Four Winds is a mysterious force, a shadow, a whisper in the darkened hallways of the Imperium. His name is both infamous and unknown, for many within the priv...

Dreadnought Morbid (Elites)

Whatever lives within the armoured bulk of Morbid cannot be guessed at. His true form must have rotted away millennia ago as Morbid was intombed in the sarcophagus when Arnell f...

Dreadnought Kadaver (Elites)

The occupant of Kadaver is now more daemon then mortal. He was once the greatest lover of Gemiel, and as a reward for his loyal service, was granted the rare prize of being put ...

Khornate Rampagers (Elites)

Drawn from Lord Arnell's legion of Khornate worshippers, the Khorne Rampagers are maniacal warriors who willingly fight their battles wielding vicious close quarter weapons whic...

Chaos Creepers (Troops)

Of all the denizens of the Warp, the Creepers are a subset of daemons who seek a host for their existence, often acting as parasites to their hosts. However, a few willingly ent...

Coven of Druids (Troops)

Amongst the worlds of the Imperium of Man, there lies an underworld of small cults hidden beneath the thin veneer of society. High power nobles plot to make power gains for thei...

Noise Champion (Troops)

Gemiel's Noise Champions are wicked individuals with a vicious streak that is often said to stretch from the Eye of Terror to Terra itsel...

Aspiring Sorcerer (Troops)

Like of bearers of knowledge, the Aspiring Sorcerers of the Thousand Sons guard their lore and the Sorcerers of Zaldas are no differen...

Champion Nein (Troops)

Nein was a Veteran Sergeant within the Emperor's Children Legion during the Great Crusade, and during that time, his long decline into decadence had been a ponderously slow one...

Bedlam Pods (Fast Attack)

Bedlam Pods were first developed at the order of Canoness Gemiel shortly before the First War for Tarsiss III, and during that conflict, they proved to be highly effectiv...

Other Units

Lord Damius (HQ)

The quest for the perfection of his viral creation has made Lord Varro Damius both a loathed and hunted enemy of the Imperiu...

Lord Adual (HQ)

There are many secrets in the galaxy, but few are as important or have as dire consequences for the galaxy as the secret Adual currently pursues. This search has driven Adual to...

Tech Adepts (Elites)

There are those who will willingly pledge themselves to the Four Winds, whilst a greater many of these are warriors, there are few that have trained on Mars, and these are highl...

Dreadnought Necro (Elites)

Long forgotten in the tomb of Necro, the Sorcerer that was once known as Astalan the Great continues to linger in the mortal realm as the embodiment of those that dare to defy L...

Dreadnought Korpse (Elites)

Korpse is the name given to a Dreadnought within the Plague Wind which constantly fumes with sickly green fog. Vile ichor constantly streams from his armour is rent and torn and...

Blood Hunters (Troops)

Blood Hunters fight with large daemonic claws that are embued with the raw power of the Warp. Similar to Bloodletters, Blood Hunters are vast monsters of muscle. Each fights wit...

Nurgle Wights (Troops)

Created by the most vile of plagues, Wights are hideous creatures driven insane by the necrotising agents swimming through their bodie...

Skull Champion (Troops)

Skull Champions are amongst the most fanatical of Arnell's followers who are completely given over to Khorne's murderous ideals. They take great pleasure from slaying their foes...

Plague Champion (Troops)

The champions of Damius are highly dangerous individuals, leading from the front and spreading disease in their patron's nam...

Champion Caltox (Troops)

Caltox origins stretch back to the now decimated Chapter of Astartes known as the Death Hands. During their last battle which would later become known as the Attack on Yunor (37...

Champion Torsk (Troops)

Like so many of the former loyalists originating from the Fists of Flame Chapter, Torsk was there during the Second War for Tarsiss III (798.M38). However, Torsk embraced the pl...

Slaaneshi Outriders (Fast Attack)

Whereas other Slaaneshi worshippers are driven to excesses of discordant experiences such as those offered by battle, the Slaaneshi Outriders constantly seek ever more intense t...