Chaos Creepers


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Of all the denizens of the Warp, the Creepers are a subset of daemons who seek a host for their existence, often acting as parasites to their hosts. However, a few willingly enter pacts with the Creepers, for in doing so, they are granted a measure of protection from the parasite, both in the material realm and in the Warp.

Should a Creeper host’s body be destroyed and his soul returned to the Warp, the Creeper is given a chance to burst out into the mortal realm.

Creepers themselves can take many forms, although in many cases they take the form a hunched creature with long, sinewy arms and gangly legs. Their heads are often distended and they may sprout long lashing tentacles.

Special Rules:

Creeper Hosts: Unlike normal daemons, Creepers rely upon a living host to fully transform, and unlike most of daemonic entities, Creepers are uncaring of what form they inhabit.

Units of Creepers aren’t units in their own right, but rather an upgrade for a unit already included in the army. Units which may be upgraded in this way include:

The unit with whom the Creepers are bound to are then referred to as Creeper Hosts.

Creeper Hosts 5+ Invulnerable save and a +1 Strength bonus.

Should a Creeper Host is killed, instead of replacing the model immediately, roll a D6. On a roll of a 4+, the Creeper successfully manifests itself in the material realm and replace the slain model with that of a Creeper.

From that point on, the Creeper fights with the profile above.

However, if the Creeper Host was killed by an attack which kills outright (i.e. has a Strength twice that of the victim’s Toughness), then Creeper is also destroyed outright and cannot manifest.

Models replaced in this way remain part of the host unit and move and assault with the host unit.

Undivided Minions of the Four Winds: Creepers are amongst the pantheon of daemons aligned with none of the four main Chaos Gods, and although the pact which brought their service was brokered by Lord Adual, they have entered service with all of the four Lords of the Four Winds.

Creepers may be used in any Four Winds army regardless of which Lord is present, however you may only include one unit of Creepers for each Lord included in the army.


Chaos Creepers+8 points

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Section:

  • Troops

Unit Type:

  • Infantry

Unit Composition:

  • Creepers number the same as the Host Squad they are bought for.
  • They cost +8 points per model included in the host squad.

Creeper Cult:

  • Creeper Cults are bought as an upgrade for an existing unit already included in the army.
  • You must purchase as many Creepers as there are models in the host squad.

Wargear:

  • Close combat weapon

Special Rules:

  • 5+ Invulnerable Save
  • Creeper Hosts
  • Undivided Minions of the Four Winds



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