Download this unit entry as a PDF

The Ancients are armoured fighting machines that walk into battle on piston-powered legs, bedecked in slab-like armour plating and carrying a fearsome assortment of deadly weapon.

Each Ancient is piloted by a veteran of countless wars, who at some point, was nearly slain whilst fighting an enemy. With the careful attentions of the Chapter's Apothecaries and meticulous consideration of the lead Techmarine, such warriors can continue to fight again, suspended in a tank of ammonic fluids and wired into the Ancient's cybotic systems. Thusly, they are reborn as warriors anew, able to move their new bodies with a surety and purpose unknown to anyone else.

No matter the task or mission, Ancients have the ability to be outfitted with the weaponry required for the mission or the enemy. Lascannon armed Ancient stride to war against massed enemy tank formations whilst Ancients carrying the massive Foebreaker Hammers are employed against armoured fortifications. Should the enemy be numerous, Ancients armed with twin-linked heavy bolters are employed as mobile gun platforms, giving the Fists of Flame the perfect tool for the task at hand.

A great many Fists of Flame assaults are spearheaded by the Chapter's Ancients, often deployed directly upon the enemy's position by Drop Pod, following quickly by Drop Pod mounted Vengeance Squads and jump-packed equipped Storm Squads and once on the ground, the Ancients are more then able to keep pace with their lighter armed brethren as the few Stormraven attack craft the Chapter possesses are exclusively utilised to ferry the Ancients from attack site to attack site, ensuring that no Fists of Flame assault need not proceed without the Chapter's finest warriors wading into the fires of battle proper.

Unique Wargear:

Assault launchers: Certain Ancients go to war with specially adapted launch types that launch high-explosive grenades into armoured positions.

An Ancient with assault launchers counts as being armed with frag grenades in combat.

Foebreaker Hammer: Certain Fists of Flame Dreadnoughts go to war with the potent Foebreaker hammers. These larger versions of the Thunder hammers employed by Terminators allow an Ancient to literally crack open enemy fortifcations or armoured vehicles with equal ease.

Foebreaker hammers could as Dreadnought close combat weapons, but roll 2D6 when rolling for Armour Penetration. In addition, when attacking a building, an Ancient with a Foebreaker hammer may re-roll the dice when rolling for Armour Penetration.

Special Rules:

Extreme Determination: Marthenues never relents, never gives up. He tirelessly persues his enemies.

Marthenues may re-roll one dice per turn. This re-roll can be used on any To Hit roll, To Wound roll, Armour Save, Morale Check or Pinning Test.

Fury of the Ancients: Ancients are known for their ponderous advance which is nigh on unstoppable to slow or halt once they start.

Ancients have the Counter-attack Universal Special Rule and count as having Leadership 10 for the purposes of counter-attacking.

Fists of Flame Ancient170 points



  • Elites

Unit Type:

  • Vehicle (walker)

Unit Composition:

  • 1 Ancient


  • Assault cannon
  • Dreadnought close combat weapon (with storm bolter)
  • Homing beacon
  • Smoke launchers

Special Rules:

  • Extreme Determination
  • Fury of the Ancients


  • You may upgrade the Assault cannon to one of the following:
    • Twin-linked lascannons for +35 points
    • Twin-linked heavy bolters for free
    • Twin-linked heavy flamers for free
    • Twin-linked autocannons for +20 points
  • Any Ancient may upgrade the Dreadnought close combat weapon (and storm bolter) to one of the following:
    • Foebreaker hammer for +15 points
    • Flamespike for +20 points
    • Missile launcher for +10 points
  • Any Ancient may take Assault launchers for +10 points
  • Any Ancient may be upgraded to any of the following:
    • Venerable for +15 points
    • Master of War for +15 points
    • Tarsissian Veteran for +10 points

Other Units in the Codex

Other Units

Chapter Master Mars Aran (HQ)

Mars Aran is without peer within the Chapter. His tactical genius, centuries of first-hand experience in all types of conflicts and exceptionally gifted commanded, Mars Aran lea...

Ancient Hueran Tigerian (HQ)

The former Chapter Master was interred into the armoured shell of an Ancient after his body was rent apart whilst fighting the Ork Warboss on the desert deathworld of Cholta. Al...

Fists of Flame Acolytes (HQ)

From the moment they are inducted into the Chapter, an Initiate with psychic ability are inducted into the Chapter's Librarium. It is there they will undergo extensive scrutiny ...

Fists of Flame Master of War (HQ)

The Fists of Flame do not hold to the strict organisation as laid down by the Codex: Astartes and prefer their own, more fluid organisation and this trait extends to their leade...

Hammer of Tarsiss (HQ)

The Hammer of Tarsiss is an ancient tradition dating back to the Founding of the Chapter. Historically taking the form of the Chapter's most senior members, the Hammer represent...

Fists of Flame Herald (Elites)

Each Master of War chooses for himself a Herald, one that is to act in his stead and ensure his personal safety on the battlefield. Heralds also forefill a number of vital roles...

Fists of Flame Techmarine (Elites)

The arcane lore that belies the technological wonders that the Space Marines rely upon from hulking space going vessels to the humble bolt pistol are known to the Techmarines of...

Fists of Flame Standard Bearer (Elites)

Standard Bearers are the honoured individuals who have earned the privilege to carry into battle one of the Chapters many standards and banners. Such priceless relics often comm...

Brother Krull (Troops)

Known simply as the Shadow amongst the Chapter, Krull is an expert of stealth, infiltration and ambush. Marrying an uncanny ability to predict the enemies movements from careful...

Fists of Flame Sentinel Squad (Troops)

Sentinel Squads are given the task of the holding ground secured by the Chapter's Vengeance and Storm Squads and the two rapidly moving waves act in concert to first take and th...

Brother Marthenues (Fast Attack)

Mathenues was once a proud and boastful warrior, whose bravery and iron will were renowned throughout the Belt of Fire. A peerless fighter of supreme daring, skill and tenacious...

Fists of Flame Storm Squad (Fast Attack)

Storm Squads are known for their daring attacks, plunging from Thunderhawk gunships soaring above the battlefield as deadly white-armoured angels falling upon their enemies with...

Fists of Flame Cerberus Sentry Guns (Heavy Support)

Utilising adapted technology used in the creation of Servitors and Machine Spirits, Cerberus sentry guns are unthinking killing machines employed to protect specific areas of th...

Fists of Flame Predator (Heavy Support)

The Predator is a symbol of death from afar for the Fists of Flame. A forceful stalker, the humble Predator has seen service in every major campaign that the Fists of Flame have...

Fists of Flame Whirlwind (Heavy Support)

The Whirlwind is the support tank that was designed to deliver precision support strikes against enemy held positions and is rarely employed on the open battlefield and instead ...

Fists of Flame Land Speeder Storm (Dedicated Transport)

The Land Speeder Storm is significant departure from the traditional Land Speeder, trading a heavy armament for a modest transport capacity that enables them to carry a small sq...

Fists of Flame Rhino (Dedicated Transport)

The Rhino armoured personnel carrier is the basis for many Astartes tanks from the humble Razorback transport to the mighty Predator and Vindicato...

Other Units

Master Chaplain Krypion (HQ)

Krypion is the oldest serving member of the Chapter today, having served the Chapter for over five hundred years, although only Hueran Tigerian can remember a time when Krypion ...

Fists of Flame Librarian (HQ)

Librarians are potent warrior-mystics whose abilities extend far beyond that of their fellow Astartes. Able to draw upon the power of the Warp, Fists of Flame Librarians are abl...

Fists of Flame Chaplain (HQ)

Chaplains are spiritual keepers of the Chapter, teaching the rites, ritual practices and beliefs to the Battle Brothers during peacetime and exacting their own form of worship o...

Fists of Flame Novaetes (HQ)

Chaplain Novaetes are Chaplains in training, the rank carried by anyone who will, hopefully, one day tread the path of the Chaplain. Novaetes are often held in awe by the Chapte...

Fists of Flame Harbinger Squad (Elites)

The Harbingers are the fighting elite of the Chapter, warriors above all else and honoured veterans all. They are proven in body, mind and spirit to be beyond reproach and will ...

Fists of Flame Blademaster (Elites)

The Blademasters are the warriors who have come out of the Bladetide victorious, the gruelling ceremonial combats held each generation to test the skills of the Chapter's brethr...

Harbringer Terminator Squad (Elites)

Terminator armour, or Tactical Dreadnought armour as it is more commonly known, is constructed in such a way as to prove effective protection against even the strongest of enemy...

Fists of Flame Apothecary (Elites)

Apothecaries hold the life of the Chapter in their capable hands for it is they who ensure the survival of the Chapter. Apothecaries perform the rigorous genetic testing on youn...

Fists of Flame Scout Squad (Troops)

The Fists of Flame do not maintain a Scout company like many Chapters, but instead recruit as a when required, inducting new Scouts only when there are spaces to fill within the...

Fists of Flame Vengeance Squad (Troops)

Upon his elevation to full Battle Brother, each Initiate will spend his formative years learning to fight the enemies of the Emperor in one of the Chapter's Vengeance squads, or...

Fists of Flame Land Speeder Squadron (Fast Attack)

The Land Speeder is a light support craft that utilises speed as its best defence and is lightly armed and armoured as befitting such a vehicle in such a rol...

Fists of Flame Tarsiss Predator (Heavy Support)

The Tarsiss Predator is perhaps the most dangerous tank-hunter in the Fists of Flame arsenal. Bearing a fearsome array of tank-hunting twin-linked lascannons, the Tarsiss Predat...

Fists of Flame Land Raider (Heavy Support)

A bastion of bonded ceramite and adamantium armour plating and awesome weaponry, as well as sporting powerful engines, the Land Raider is the tank that the highly feared across ...

Fists of Flame Vindicator (Heavy Support)

Few tanks strike such a cord with the Fists of Flame as the Vindicator. Designed for urban warfare, the Vindicator mounts a punishing demolisher cannon which fire high-power she...

Fists of Flame Drop Pod (Dedicated Transport)

Armoured in ceramite, and protected from the extremes of temperature found in the fiery descent through the atmosphere of beleaguered worlds, the teardrop-shape of the Drop Pod ...

Fists of Flame Razorback (Dedicated Transport)

The Razorback is a variant of the Rhino armoured personnel carrier. Sporting a small turret above the main transport area, the Razorback provides the Fists of Flame with a subst...