Herald


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Each Master of War chooses for himself a Herald, one that is to act in his stead and ensure his personal safety on the battlefield. Heralds also forefill a number of vital roles within the Chapter, ranging from envoys and messengers to personal advisors and confidants.

Heralds act as proxies in the Chapter's many rites and ceremonies and also as emissaries for their masters when their Masters are on campaign and unable to attend the High Feastdays and ceremonies required of them. Indeed, a Herald will often sit on the Chapter's Council in place of their Master and carry forth his wishes to the Council.

On the battlefield, Heralds ensure that no enemy can get close enough to raise a blade nor strike at their Master and so Heralds are typically exceptional fighters, skilled in blade and combat shield and will fearlessly stand between the enemy and their sworn lord. Should their master fall, the Herald will endeavour to recover the body so that it may be put to rest according to the Chapter's traditions, or die in the attempt.

The bonds between a Master of War and his Herald are often far stronger then that which binds most Battle Brothers for the Herald will act on his behalf and therefore must know the Master's mind in all matters whether they be diplomatic or military in nature. In return, a Master also gives some of his power unto the Herald, as the Herald himself will be acting as a proxy for the Master, and without the authority of the Master, the Herald's role becomes academic.


Fists of Flame Herald40 points

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Herald4444142103+

Section:

  • Elites

Unit Type:

  • Infantry

Unit Composition:

  • 1-3 Specialists.
  • Each Specialist must be of one of the following types (duplicates may be taken):
    • Apothecary
    • Herald
    • Standard Bearer
    • Blademaster

Wargear:

  • Bolt pistol
  • Chainsword (close combat weapon)
  • Frag and krak grenades
  • Power armour
  • Three sets of twin-linked lascannons

Special Rules:

  • And They Shall Know No Fear
  • Close Combat Specialists
  • Specialists

Options:

  • Replace chainsword with:
    • Power weapon for +10 points
    • Power fist for +20 points
    • Thunderhammer for +25 points
    • Lightning claw for +15 points
    • Inferno axe for +18 points
    • Hellfire glaive for +35 points
  • Replace bolt pistol with:
    • Plasma pistol for +10 points
    • Storm shield for +30 points
    • Boltgun for free
    • Combi-melta, combi-plasma or combi-flamer for 10 points
    • Lightning claw for +15 points
    • Inferno axe for +18 points
  • Take any of the following:
    • Combat shield for +15 points
    • Flamelets for +15 points
    • Meltabombs for +5 points
  • Any Specialist may be upgraded to a Tarsissian Veteran for +10 points
  • One Specialist in the army may be upgraded to a Master of War for +15 points
  • Replace power armour with artificer armour for +15 points



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