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The arcane lore that belies the technological wonders that the Space Marines rely upon from hulking space going vessels to the humble bolt pistol are known to the Techmarines of the Adeptus Astartes and it falls to them to maintain the Chapter's armoury of wargear.

Only those with an affinity for technology are accepted into the vaulted ranks of the Techmarines for such individuals are selected early in their training. During their time as Scouts, those elected are sent to the red planet of Mars to begin their training there in earnest so that upon their return, they are able to serve the Chapter as Techmarines.

Techmarines are tasked with the care and maintenance of the Chapter's vast array of technological marvels that the Space Marines depend upon to make war. These range the humble bolt pistols to the hulking inter-atmospheric Thunderhawk gunships and the Chapter's fleet.

Each Techmarine has a small army of human servitors that perform the vast bulk of the day to day routine maintenance and cleaning of the Chapter's weaponry whilst the Techmarines are able to perform vital repair work on the Chapter's more valuable war relics such as the Ancients, Land Raiders and suits of Tactical Dreadnought Armour, or Terminator armour.

In battle, Techmarines are masters of hunting armour and are able to pin-point the weak spots in enemy armour with keen accuracy and relay that important targeting data to a nearby vehicle as well as providing invaluable insight during sieges including the best way to circumvent the enemies carefully laid killing fields.

Many of the Chapter's Techmarines are more machine then men, having slowly replaced their biological organs with bionic replacements.

Each Fists of Flame vessel has an assigned Techmarine who ensures that the Chapter's fleets are battle ready and the larger vessels may have a great many Techmarines in service to ensure the smooth operation of the Chapter's Battle Barges and Strike Cruisers.

Unique Wargear:

Servo-harness: Techmarines sometimes go to war clad in a multi-limbed servo-harness.

The Servo-harness mounts three servo-arms (giving him a further 3 S8 I1 power weapon attacks) as well as a fourth arm mounting a plasma cutter. The plasma cutter counts as a twin-linked plasma pistol that cannot be used in combat.

Signum: Signums can be used to relay complex targetting augments to the Chapter's fighting vehicles, allowing them to pin-point weakspots in enemy armour.

If a Techmarine is within 6" of an Ancient, Land Raider, Predator (both normal and the Tarsiss pattern) or Vindicator, he may elect to forego his own Shooting to provide pin-point targeting data. If he does this, one vehicle within 6" counts as having the Tank-hunters skill.


Should an Initiate fail in his training, commit a capital offence or his organ zygotes fail to graft to his body, one of the fates that may await him is that of an endless lifetime of servitude as an inhuman Servitor. Part man, part machine, Servitors are unthinking automata, programmed to perform a series of tasks repeatedly.

In the Fists of Flame Chapter, Servitors are given all the menial tasks from simple cleaning duties to carrying hot food at banquet times. There are more specialised Servitors in use, which are put to work across the Chapter. These include the chainsword cleaning Servitors who can work tirelessly to strip down and clean the countless hundreds of chainswords the Chapter uses, to the Servitors that serve in the Apothecarium to administer to basic injuries.

Fists of Flame Techmarine50 points



  • Elites

Unit Type:

  • Infantry

Unit Composition:

  • 1 Techmarine


  • Bolt pistol
  • Frag and krak grenades
  • Power armour
  • Power weapon
  • Servo-arm
  • Signum

The Armoury:

  • You may include one Techmarine for every Ancient, Predator, Tarsiss Predator, Land Raider, Vindicator or Whirlwind, Rhino or Razorback included in the army.
  • All Techmarines in the army take up a single Elites slot on the Force Organisation Chart.

Special Rules:

  • And They Shall Know No Fear
  • Blessing of the Omnissiah
  • Independent Character


  • Replace all wargear with Terminator armour, storm bolter, power weapon for +20 points
  • If Terminator armour is not taken, following options may be taken:
    • Jump pack for +20 points
    • Space Marine bike armed with twin-linked bolters for +25 points
  • Upgrade power armour to artificer armour for +10 points
  • Replace bolt pistol with:
    • Plasma pistol for +8 points
    • Boltgun for free
    • Storm bolter for +5 points
  • Replace bolt pistol/storm bolter with:
    • Power fist for +10 points
    • Thunder hammer for +15 points
    • Storm shield for +10 points
    • Combi-plasma, combi-flamer or combi-melta for +8 points
    • Lightning claw for +12 points
    • Inferno axe for +8 points
  • Be upgraded to a Tarsissian Veteran for +10 points
  • Take any of the following:
    • Combat shield for +15 points
    • Digital weapons for +15 points
    • Flamelets for +15 points
    • Meltabombs for +5 points
  • May upgrade the servo-arm to a full servo-harness for +25 points
  • Replace power weapon with:
    • Thunder hammer for +25 points
    • Power fist for +20 points
    • Lightning claw for +15 points
    • Iinferno axe for +15 points
    • Hellfire glaive for +30 points

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