
Lord Arnell
Last updated: 10th March 2009 | View Comments | Rate this article
Like all servants of Khorne, Arnell relishes death, but none more so when it is given to an enemy with Arnells own hands. However, Arnell is more then a Berserker of Khorne, for he has transcended death itself and the mortal realm, but not entirely.
He is now one of the daemon princes of Chaos, and although his mortal form may be destroyed, his soul will always return to the warp and he will always return.
Arnell takes it as a note of personal pride to be at the forefront of any attack, instilling fear upon his enemies and slaying those who dare get close. But it isnt just his furious abilities in combat that makes him such a potent threat, but it is his army of hardened traitors, who can act independently of Arnells command although when they are in his presence, Imperial generals have noted a significant increase in the cohesion of an attack.
As a Daemon Prince of Khorne, Arnell has the ability to call upon large numbers of Khorne Daemons, but he instead relies upon his army of mortal Berserkers of Khorne, who are often led by a small council of seven individuals, who many believe to be Fallen Dark Angels dating back to the climatic events of the fall of Caliban. Whether this is true or not, nobody within the Imperium knows the truth.
| WS | BS | S | T | W | I | A | Ld | Sv | |
| Arnell | 7 | 5 | 7 | 5 | 4 | 5 | 5 | 10 | 3+ |
Unit Type
- Monsterous Creature.
Fielding Lord Arnell
- Lord Arnell may be fielded as one of the armies HQ units in a Chaos Space Marine army.
Wargear
- Arnell is equipped with Blood Fang and close combat weapon.
Special Rules
4+ Invulnerable save, Eternal Warrior, Fearless, Furious Charge, Independent Character, Mark of Khorne (bonus included above).
Blood Fang: Arnell carries a large daemonic weapon which he wields with devastating effectiveness.
Blood Fang counts as a Daemon Weapon (although not a Khornate Daemon Weapon) and in addition, grants him +1 Strength, which has already been included in his profile.
The Blood Wind: Lord Arnell is the epitome of a Khorne follower, and is at the head of a vast army of Khorne warriors, the core of which are his Khorne Berserkers.
If Arnell is included in the army, the army must include one unit of Khorne Berserkers bought at the normal cost. This unit must be at least ten models in strength.
Related Download
Lord Arnell Codex Entry
The complete codex page for Lord Arnell, as it is presented in the Codex: Four Winds of Chaos!
Added: 25th October 2008, File type: pdf, Size: 481Kb, Total Downloadeds: 247 times
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