Nurgle Wights


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Created by the most vile of plagues, Wights are hideous creatures driven insane by the necrotising agents swimming through their bodies.

The process of their creation is shrouded in mystery, for only Damius' most trusted lieutenants and the Carrion Warrior himself know the full secrets to this diabolical ritual. Those that are chosen are transformed into swollen and bloated shadows of themselves, driven forward by the base urge to end their suffering at the hands of the enemy, sometimes gorded on by Damius' own forces, which often ends with explosive results.

Those that regularly face Damius' forces know of the threat these dangerous creatures possess, and have learned to take them out at a distance rather then engage them at close quarters where their peculiar explosive nature comes into it's own.

The most notorious use of Nurgle Wights happened in the later years of the M41. The Cremator's Chapter of Space Marine Rapid Strike Vessel the Flaming Angel was crippled by teleport attacks made by Damius utilising not Nurgle Terminators, but the vile, twisted humans taken only twelve years before during the Karkian Incident (209.M41). Although the attack was a success by Damius' minions, it was a failure in the eyes of Damius.

When the Cremator's came to investigate their Rapid Strike Vessel, they found the grotesque remains of the Wights and the few Astartes known to be onboard were gone, presumed taken prisoner by Damius.

Special Rules:

Explosive: Nurgle Wights are large clumps of rotting flesh, with internal pocks of explosive gases which are highly volatile.

If a Nurgle Wight is reduced to no wounds from whatever reason, roll a D6. On a 4+, it has exploded.

When a Wight explodes, place the small blast marker over the exploding Wight. All models under the template take a single D6 Strength hit with an AP of 5. If this causes any casualties in the Shooting phase, count them as casualties from that Shooting phase. Likewise if the Wight explodes and kills those around it in the Assault phase (after being charged, for example) then count them towards the combat for determining who won the combat.

Independent: Each Wight is little more then a living bomb with little intelligence of their own.

Each Nurgle Wight operates independently from other Nurgle Wights, and may be deployed separately at the start of the battle.

Nurgle Wights12 points



  • Troops

Unit Type:

  • Infantry

Unit Composition:

  • You may include up to 2 Wights for every unit with the Mark of Nurgle included in the army.
  • Each Wight costs 12 points per model.
  • All Nurgle Wights included in the army count as a single Troops choice.

Special Rules:

  • Explosive
  • Independent
  • Minions of the Four Winds (Damius)
  • Slow and Purposeful

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